Interactive touch table experience built in OpenFrameworks, Line/glow animation in Final Cut | The Secret World Inside You @ American Museum of Natural History, Nov 2015
An interactive display reveals the microbial drama inside the body -NYT
People can touch the table to learn more about the lives of individual microbe species, including how they help us digest food, cause and fight infections and help regulate the immune system. The display also teaches the ecology of microbes. That is, how they work together to adapt, compete and collaborate.
Selected Press
New York Times | Review: ‘The Secret World Inside You’ Explores the Microbial Human
CBS New York | Museum Of Natural History Exposes Visitors To ‘The Secret World Inside You’
Interview
3D Motion Capturing, Graphics Programming in WebGL | Choreographic Coding Lab @ MotionBank, MAGNET, Sep 2015
ProprioLoop is a an interactive motion visualizer designed to train a mover's attention to consciously consider non-visual sensory input in the movement decision-making process.
With visuals that amplify and highlight physically sensible differences in movement, such as sudden or sustained changes in momentum, the audience gains access to the more intimate, subjective experience of the mover.
Visit the web visualizer | Source code
Live demo version will be presented at MIT Hacking Arts on Sep 26th, 2015
By Eozin Che, Caitlin Sikora and Chanwook Min
Three.js, WebGL, VR(Google Cardboard), Thermal imaging | Thesis Show @ITP NYU, May 2015
Dark Room is a participatory installation that blends a physical and virtual reality. As visitors navigate the physical room, their thermal traces on the floor are captured and translated into a virtual landscape which is constantly changed.
View a landscape from ITP Spring Show (150519)
Content Planning, Visual Coding in Cinder, Maya 3D Animation | Big Screens Show @ IAC, Chelsea, Dec 2014
PONG | through space and time is a study in the evolving relationship between an object and its temporal environment. Ball and paddle get reimagined, new dimensions get discovered and everything becomes one.
Presented in the otherworldly dimensions of IAC’s big screen on Dec 5th, 2014
By Eozin Che, MOQN, Julia Irwin
Sound by JungMin Moon
NYU ITP | Big Screens Show 2014
Creative Coding, Cinder(C++) | ITP Winter Show 2014
DIY Terrain is an application that allows users to design and simulate their own personalized landscape. This app enables users to visually demonstrate their terrain design in different views using functions such as view modes, colors, and height scales. They come to start with a default flat mesh surface and rub with a brush to add any topographical forms and visual appearances to the selected area.
Different brush options allow a user to create geographical features from mountains to valleys with a certain depth. The application is expected to alter the limit of architectural design process which generally starts from analyzing unchangeable existing topology of the site, by giving a chance of simulating each user’s personalized landscape.
DIY Terrain is created with Cinder based on C++ and GLSL. Users can adjust the height in a certain area of the terrain, picking and dragging the area in 3D space. Also, the lighting position and the shader can be changed and it allows users design the terrain mesh dynamically. The terrain mesh can be exported not only as an image but also as a 3D object file in order to use it in other 3D tools or 3D printing.
Credits: Eozin Che, Junghyun Moon
Course: The Art of Graphics Programming
Instructor: Patrick Hebron
Original Title: Scenegraph API - Dynamic Terrain Rendering Application
Presented at ITP Winter Show, Dec 2014
WebGL, Three.js | 2015
Initial experiment with webcam input that creates a landscape from the 3D height map
Interactive navigation | openFrameworks, Kinect motion detection
presented at Spatial Media @ ITP NYU, 2014
InDirection starts from the idea that a sidewalk could be a powerful and social canvas which tells us stories. As with Brooklyn, a site for this interactive navigation - the cross of Bogart street & Seigel street is growing, evolving and mutating area in a cultural context. The goal of interactive navigation project is to use its sidewalk to tighten up the environment informing people on the neighborhood they are walking in and ultimately create a virtuous circle of cultural community.
Collaborated with Tessa Ndiaye
openFrameworks, Kinect 3d motion capture, Maya python animation | Computational Portraiture, Oct 2014
From the idea that someone’s signature gesture could be his/her portrait to represent personal identity, we created a gesture portrait by capturing the motion of subjects that is very unique to them.
The form of gesture portraits are completely abstracted so that viewers become to recognize the person by the particular motion, not by the appearance. While the human figure is transformed into a different shape which makes the person somewhat anonymous, the personalized motion and physics around the movement are still unique to describe the person.
In terms of form or texture, it can be inspired by the movement but could still be abstract. The form being abstract as long as the movement was true to the person being captured. Based on the findings from a few test pieces – such as the fact that some of the movements were more flowy and the others were more static -, we set few rules on Maya 3D-modeling process, followed them to emphasize the exaggerated perspective and translated captured gestures into more abstract blob shaped volume.
Credits: Junghyun Moon, Eozin Che
Course: Computational Portraiture
Instructor: James George, Alexander Porter
ITP NYU Oct 2014
Graduate algorithmic design seminar | PennDesign, Philadelphia, 2012
Directors: Cecil Balmond , Roland Snooks
Form & Algorithm is to be devoted to the design of architectural immersive environments from nonlinear computational generative systems. The research focuses on the inherent potential of computation to generate space and of algorithmic procedures to engage self-organization in the design process. In order to develop an aesthetic and intuition of complexity that resides in a balance between design intent and emergent character the seminar makes use of encoded processes.
During the seminar, my team created our own custom algorithms appropriate to the research trajectories of choice.We seek novel patterns of organization, structure and articulation as architectural expressions within the emergent properties of feedback loops and rule based systems. The seminar seeks novelty in pattern organization, by seeking inspiration from nature driven systems each team of students defines its own research agenda.
By Eozin Che, Wen Gao and Avra Tomar
Link to related study and source code
Voice/Linguistic Analysis(LIWC/Google Voice), 3ds Max, 3d printing | work in progress, 2014
Representing human memory into physical object by merging digital technology with traditional cast method
Memory is unique set of data for each individual which shapes our lives.
Each person has a set of memories based on unique ephemeral experiences that add up to create individual identity. Though those experiences are transient, memory itself is a trace of presence. Those traces remain in the structure of the brain, and in some ways seem to live on in the objects that are associated with the experience.
This project visualizes the traces of memories based on an interview with each person about special memories that have impacted her/his life, then casts them into a physical object. The cast becomes a translation— a kind of positive made from the negative space left where the experience was.
Each memory sculpture is constructed at the same scale because even though each of them represents the memory of each individual, we cannot measure the scale of human life.
By Eozin Che, Kelly R. Saxton and Jiwon Yoon