Interactive touch table experience built in OpenFrameworks, Morph animation in Final Cut | The Secret World Inside You @ American Museum of Natural History, Nov 2015
An interactive display reveals the microbial drama inside the body -NYT
People can touch the table to learn more about the lives of individual microbe species, including how they help us digest food, cause and fight infections and help regulate the immune system. The display also teaches the ecology of microbes. That is, how they work together to adapt, compete and collaborate.
Selected Press
New York Times | Review: ‘The Secret World Inside You’ Explores the Microbial Human
CBS New York | Museum Of Natural History Exposes Visitors To ‘The Secret World Inside You’
Interview
Interactive exhibit built in Unity3D | Dinosaurs Among Us exhibition at American Museum of Natural History | March, 2016
Early bird flight was probably a series of leaps with a little extra lift helped by feathered arms, or a cruising, glider-like descent from tall branches, flying-squirrel style. And this is where the real fun begins in “Dinosaurs Among Us” exhibition. Will It Fly Interactive stations let visitors assemble their own dinosaurs and watch them fly — in a variety of modes.
Using puzzle pieces inserted into a dinosaur illustration, visitors can change the wingspan, body weight and breastbone size from large to small and back again, in all combinations. With each selection, an animated creature takes shape on a giant screen depicting a forest scene. When all the pieces are in place, the name of the dinosaur pops up, and once a “launch” button is pressed, it springs into action. Some dinosaurs hop up a tree trunk, with feather-assisted bounds, while others sail effortlessly to the top of the canopy.
Text - William Grimes, The New York Times
Picture - Byron Smith, The New York Times
Content Planning, Graphics Programming in Cinder, Maya 3D Animation | Big Screens Show @ IAC, Chelsea, Dec 2014
PONG | through space and time is a study in the evolving relationship between an object and its temporal environment. Ball and paddle get reimagined, new dimensions get discovered and everything becomes one.
Presented in the otherworldly dimensions of IAC’s big screen on Dec 5th, 2014
By Eozin Che, MOQN, Julia Irwin
Sound by JungMin Moon
NYU ITP | Big Screens Show 2014
Stage Design, Projection Mapping Assistance | Media Performance @ Art Center Arco, 2011
Alice in Wonderland is a media performance about illusion of reality. Alice, a multi-dimensional and simultaneous character creates the world of her imagination that consists of illusionary imageries of daily space, which are reflected in her eyes.
With the concept of distorted reality, the stage design uses a maximum depth of stage and puts up to six consecutive screens on the sloping floor area. The performance presents completely different space and time every screen through the real-time projection on totally eight screens including two floor screens, which were inclined at each different angle.
CREDIT
YMAP(Yonsei Media Art Project)
Pavilion Design, 3D Modeling and Rendering @ StudioKCA, 2015
The Orbit Pavilion comes from the desire to capture the soundscape of the 19 NASA satellites that monitor the earth. Shaped like a massive nautilus shell, the pavilion is made from 3,500 sq. ft. of aluminum panels, with 100 “orbital paths” waterjet cut into their surface, and curved around an aluminum pipe framework. The shell culminates in an oculus at the center of an inner chamber, wired with 30 speakers, each linked to the location of a NASA Satellite in space. Visitors can enter into this chamber and immerse themselves in the simulated sounds of the satellites, in real time, as they orbit around the earth.
Location: New York, NY
Size: 1100 sq ft
Featured: Mashable - Art Exhibit surrounds you with the sound of space
NY1 News - Festival Brings Abstract Concepts to Life
The Wall Street Journal - Getting Down to Earth Through Space
The Architect's Newspaper - Listen to the Sounds of Satellites from the comfort of your Home Planet
CREDIT
Pavilion Design by STUDIOKCA
Sound Composition by Shane Myrbeck
Creative Strategy by NASA JPL
3D Audio produced in the Arup SoundLab
Photography by Chuck Choi, Lesley Chang
Arduino, Bone conduction transducer, LED lighting, 3d printing | Long Island City Community Garden, NY June 2014
Night Beats is an audio-visual installation, intended to explore how individuals interact with particular natural environment. It makes the subject feel the breath of a natural object and tighter connection with other kinds of living things.
The installation consists of small luminous globes string throughout a tree and electronically connected to a glowing heart-shaped device hanging from a single branch. A small stool enables visitors to interact with the heart directly by hearing its beat. When a visitor presses it against his/her ear bone, the embedded bone conduction transducer vibrates and transmits heartbeat sounds to his/her head.
As the globes pulsate in consonance with this beat, visitors come to have their own immersive experience surrounded by beating lights and nature in the place, hearing the delicate heartbeat sounds of the tree.
As visitors put their ear on 3D printed heart-shape device, they come to hear the heartbeat sounds of the tree through their ear bone and have immersive experience surrounded by personalized acoustic and visual setup for a moment.
Paper Link: Night Beats - Listening to heartbeat of nature
Credits: Eojin Chae, Regina Hong, Yu Ting Feng
Sponsor: Flux Factory
Partnership: LIC Community Garden
WebGL, Three.js | 2015
Initial experiment with webcam input that creates a landscape from the 3D height map
VR using Google Cardboard, Thermal imaging, Three.js, WebGL | Thesis Show @ITP NYU, May 2015
Dark Room is a participatory installation that blends a physical and virtual reality. As visitors navigate the physical room, their thermal traces on the floor are captured and translated into a virtual landscape which is constantly changed.
View a landscape from ITP Spring Show (150519)
3D Motion Capturing, Graphics Programming in WebGL | Choreographic Coding Lab @ MotionBank, MAGNET, Sep 2015
ProprioLoop is a an interactive motion visualizer designed to train a mover's attention to consciously consider non-visual sensory input in the movement decision-making process.
With visuals that amplify and highlight physically sensible differences in movement, such as sudden or sustained changes in momentum, the audience gains access to the more intimate, subjective experience of the mover.
Visit the web visualizer | Source code
Live demo version will be presented at MIT Hacking Arts on Sep 26th, 2015
By Eozin Che, Caitlin Sikora and Chanwook Min
Creative Coding, Cinder(C++) | ITP Winter Show 2014
DIY Terrain is an application that allows users to design and simulate their own personalized landscape. This app enables users to visually demonstrate their terrain design in different views using functions such as view modes, colors, and height scales. They come to start with a default flat mesh surface and rub with a brush to add any topographical forms and visual appearances to the selected area.
Different brush options allow a user to create geographical features from mountains to valleys with a certain depth. The application is expected to alter the limit of architectural design process which generally starts from analyzing unchangeable existing topology of the site, by giving a chance of simulating each user’s personalized landscape.
DIY Terrain is created with Cinder based on C++ and GLSL. Users can adjust the height in a certain area of the terrain, picking and dragging the area in 3D space. Also, the lighting position and the shader can be changed and it allows users design the terrain mesh dynamically. The terrain mesh can be exported not only as an image but also as a 3D object file in order to use it in other 3D tools or 3D printing.
Credits: Eozin Che, Junghyun Moon
Course: The Art of Graphics Programming
Instructor: Patrick Hebron
Original Title: Scenegraph API - Dynamic Terrain Rendering Application
Presented at ITP Winter Show, Dec 2014
openFrameworks, Kinect 3d motion capture, Maya python animation | Computational Portraiture, Oct 2014
From the idea that someone’s signature gesture could be his/her portrait to represent personal identity, we created a gesture portrait by capturing the motion of subjects that is very unique to them.
The form of gesture portraits are completely abstracted so that viewers become to recognize the person by the particular motion, not by the appearance. While the human figure is transformed into a different shape which makes the person somewhat anonymous, the personalized motion and physics around the movement are still unique to describe the person.
In terms of form or texture, it can be inspired by the movement but could still be abstract. The form being abstract as long as the movement was true to the person being captured. Based on the findings from a few test pieces – such as the fact that some of the movements were more flowy and the others were more static -, we set few rules on Maya 3D-modeling process, followed them to emphasize the exaggerated perspective and translated captured gestures into more abstract blob shaped volume.
Featured at prosthetic knowledge
Credits: Junghyun Moon, Eozin Che
Course: Computational Portraiture
Instructor: James George, Alexander Porter
ITP NYU Oct 2014
Graduate algorithmic design seminar | PennDesign, Philadelphia, 2012
Directors: Cecil Balmond , Roland Snooks
Form & Algorithm is to be devoted to the design of architectural immersive environments from nonlinear computational generative systems. The research focuses on the inherent potential of computation to generate space and of algorithmic procedures to engage self-organization in the design process. In order to develop an aesthetic and intuition of complexity that resides in a balance between design intent and emergent character the seminar makes use of encoded processes.
During the seminar, my team created our own custom algorithms appropriate to the research trajectories of choice.We seek novel patterns of organization, structure and articulation as architectural expressions within the emergent properties of feedback loops and rule based systems. The seminar seeks novelty in pattern organization, by seeking inspiration from nature driven systems each team of students defines its own research agenda.
By Eozin Che, Wen Gao and Avra Tomar
Link to related study and source code
Interactive navigation | openFrameworks, Kinect motion detection
presented at Spatial Media @ ITP NYU, 2014
InDirection starts from the idea that a sidewalk could be a powerful and social canvas which tells us stories. As with Brooklyn, a site for this interactive navigation - the cross of Bogart street & Seigel street is growing, evolving and mutating area in a cultural context. The goal of interactive navigation project is to use its sidewalk to tighten up the environment informing people on the neighborhood they are walking in and ultimately create a virtuous circle of cultural community.
Collaborated with Tessa Ndiaye
Voice/Linguistic Analysis(LIWC/Google Voice), 3ds Max, 3d printing | work in progress, 2014
Representing human memory into physical object by merging digital technology with traditional cast method
Memory is unique set of data for each individual which shapes our lives.
Each person has a set of memories based on unique ephemeral experiences that add up to create individual identity. Though those experiences are transient, memory itself is a trace of presence. Those traces remain in the structure of the brain, and in some ways seem to live on in the objects that are associated with the experience.
This project visualizes the traces of memories based on an interview with each person about special memories that have impacted her/his life, then casts them into a physical object. The cast becomes a translation— a kind of positive made from the negative space left where the experience was.
Each memory sculpture is constructed at the same scale because even though each of them represents the memory of each individual, we cannot measure the scale of human life.
By Eozin Che, Kelly R. Saxton and Jiwon Yoon
Interactive Installation | ITP Winter Show, NY, 2013
When You Tame Me is a tamable interactive object, which acts like a hedgehog. This sphere-shaped object can be projected on the wall in different kinds of space. When you get close to it, it starts to raise its quills like a scared hedgehog. Your motion is detected by a camera and generates this change. When it first meet you, it may feel threatened like a living animal which see a human for the first time but if you stay close to it repeating the similar gesture, over time, the installation becomes familiar (or, tamed) by your movements. In a sense, a person interacting with it becomes tamed too. They tame each other.
GGIT | GoGetIt - A Motivation Box for Your Fitness Goal
Bluetooth LE enabled Connected Device, Nodejs, PhoneGap, Arduino | ITP Spring Show, May 2014
Have you ever experienced any fitness app or device? Actually there are many. And yes, it definitely helps you to workout. But sometimes, you might get annoyed checking multiple graphs that show numbers of data everyday. Or you might feel little 'achievement badges' don’t give you anything. Then, how can we motivate ourselves with real benefit?
What if, there’s a precious treasure in a box that you can open only when you achieve your goal?
GGIT(Go Get It) is a Bluetooth enabled connected device that consists of a motivation box and iOS app and promotes fitness in more motivational way than the way a fitness band or app gives. It has a physical box which is locked after you put a treat for you or your partner in it. You can unlock it and get a special treat only when you reach the fitness goal that you set up in GGIT app.
By Eozin Che, Jihyun Lee, Jess Jung and Liz Koo
Served as a front-end developer (HTML,CSS,JavaScript) / UI designer
NYU ITP | Spring Show 2014
Magnetic sensor, led lighting, projection mapping | Interactive installation | Bank Art Studio, Japan, 2010
FLOWER is composed of 23 light boxes. When you hold a box, it comes to shine. In this work, each box represents a small part of flower. Even if you want to complete the flower, you can’t do that. This is because if you put it on the assemble or try to make a complete structure, the light would go out.
This work is motivated by “Flower”, a poem given above. This poem describes a relation between the certain action and meaning of objects. According to the poem, this work means that a piece of flower only has a meaning in your hands. What I want to express through this project is my concern about incomplete structures and simple example of a user interaction.
Museum Design | SpaceGroup, 2007
The Yeongwol Cave Eco-Museum is the first display facility of Korea designed and planned to effectively convey information of various cave experts to visitors. It has two underground floor and is a one story building with a total floor space of 1,594㎡ and is equipped with a display hall, cave research center and a conference room. The different floors are separated into 5 areas and are composed of 14 different themed spaces.
- B1: Display on the exploration team to learn the equipment and how to wear it for cave exploration, and display for observing how today’s caves were made.
– B2: Bats, which are flying mammals, and other cave life can be viewed through videos and samples in the 2nd display hall and at the 3rd display hall, visitors can see actual cave life and the undisclosed sector of the Gossi Cave.
Address: 506-22, Jeongyang-ri, Yeongwol-eup, Yeongwol-gun, 230-886, Gangwon-do, South Korea
Architectural Masterplan: The Challenge Of Recycling In Bogota -downtown revitalization: | Post-Professional Studio, PennDesign, PA, Sep-Dec 2012
As the fastest growing Latin American city, Bogota recycles only 5% of the 2.3 million tons of waste producedannually. The 18,000+ informal recicladores constitute the base and most essential work force of the recycling business within the city but are generally poor and excluded from mainstream urban life, employment opportunities and decision making processes. A sustainable framework of four components will be established that include; education, collection, repurpose and artist residence that organize these workers into a cooperative by forming alliances between actors within the public sector, the private sector, the small-scale non-recognized private sector and local community organizations. The frameworks aim is to increase Bogota’s recyclables to 30%, ranking it 8th behind countries like Switzerland, Germany, the Netherlands, and Sweden in terms of collected recyclable content.
Masterplan project includes architectural planning, research, diagrams, 3D modeling & rendering and model fabrication
Modeling in AutoCAD, Rhino, Maya and 3ds Max
Rendered in Maxwell Studio